    Mac OS X            	   2  S                                           ATTR                             =  /com.apple.metadata:kMDItemKeyphraseConfidences       f  *com.apple.metadata:kMDItemKeyphraseLabels      #   +  +com.apple.metadata:kMDItemKeyphraseVersion     N   ,  .com.apple.metadata:kMDItemTextContentLanguage      z     com.apple.provenance bplist00,	

 !"#$%&'()*+,#?@   #?Ԡ   #?F#?\C(6i#?`#?w    #?KD  #?#?L#?+#?    #?XFap#?	( #?#(#?#?ͪk1#?w
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 #?b # #x # P#    #ÆX    #ÆX    #k/\`#ųt#Ft#]f`#    #AAZ#}U #V#_){ #նG#,~    #ق\#޽#ߪ    #=*ڸ#C      7 @ I R [ d m v               !*3<ENW`ir{             -              bplist00,	

 !"#$%&'()*+,_perceived aggression_aggressive stance_decision-making process_nonsensical comments_build false trust_avoid revealing_minimize losses\final rounds\early rounds_seemingly random pattern_consistently cooperated_false sense of security_$include redundant conditional checks_initial analysis of opponent_strategy description[late roundsXmid-game_evaluate cooperationZtrue logic_misleading variable names_prevent total breakdown_strategy seem predictable_previous strategy_illusion of predictability_punish repeated defections_defect unexpectedly_feigning forgiveness_feigned forgiveness_feign cooperation_behavior seem independent_actually tracks defections_defecting unless_opponent defects_pattern of early cooperation_sudden defection^actually serve_initial behavior]player config_defect consistently]likely expect_occasionally cooperate_opponent uncertain]round earlier[code harder  7 N b |       4[z.Kh~=P_r             -              bplist00                            
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